The horror settles in the environments of Diablo IV

Far from being ready to go out, developers continue to share the progress of the project with quarterly reports. This month, it is the environments of diablo IV who are in the spotlight, and especially the horror that reigns there. Seeking to reconnect with its roots, the game is actively developing in its horrifying side, whether at the sound or the image. Various videos reveal a little more these places and their oppressive atmosphere.

DIBLO is back in the horror

The key word of this development is "coherence". The objective of artists working on diblo IV is to make this world consistent and credible, regardless of what we observe. By choosing to turn back to the horror to create this universe, so it was necessary to leave the cartoonque style of the previous title. The weather has a visible and palpable effect on the environment since it influences directly on the decorations. The mud will mark your traces, the rain will wet the surfaces, and the haze will rise according to the conditions.

But this report supports the desire to strengthen the horror of environments in DIBLO IV. For this, the gothic aspect of the game is reworked and thoroughly, as well as the decor elements. With its slightly special camera, the goal is to offer detailed, dark and dangerous environments, but without losing legibility. The dungeons are therefore redesigned to provide more oppressive experience, but always generated procedurally.

Diablo IV | Quarterly Update - Environmental Art

But this horrific aspect is not limited to the atmosphere or environments. Interactive accessories and objects must also represent a risk for the player. It is therefore necessary that this will be felt, so that the bravest feels rewarded when they make bravery. There is no longer a question of massacring monster, but to survive in a hostile region.

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