Witchfire: surprise! The shooter becomes rogue

The wireless still is over: The Astronauts, the developer team behind the gloomy shooter Witch fire, has signed back as promised and brought massively new information. The biggest surprise: The action game changes the genre, out Witch fire will be a rogue lite . In an extensive blog entry, the developers explain that they explicitly do not understand Witch fire as Rogue Like, but as Rogue- Lite. So it is meant a game in which you unlock permanent upgrades and tools over time and so farther out of every screen death. These persistent improvements are to be pronounced in Witch fire so that the developers even reflect openly, to change the genre at any point in Dark Fantasy RPG Shooter. But until further notice, one wants to stay with the game officially designed as a rogue-lite shooter.

FAQ to Witch fire: The developers answers to community questions

In your blog entry, the developers have also answered numerous questions from the community. Here we summarize the most important findings for you:

  • The developers are currently testing a checkpoint mechanism in the style of souls borne games, so after the death, one loses points (e.g., currency or experience), which can be picked up again. Whether this mechanics will also be included in the finished game is not fixed yet.
  • A coop mode is unlikely, at least in the early-access. It is the possibility to be open for the future, but the developers are currently fully focused on individual player experience.
  • The player will have a retreat, a hiding place in which he is safe. The rest of the game world will be hostile.
  • Whether the environments are randomly generated and whether one can return to old levels, unfortunately still remains unclear. The developers describe the world as a big piece of land that can be explored almost unlimited in which the action is limited at the same time on smaller arenas - everything and nothing is called, here you have to wait for the first playback reports until we have a more accurate picture of the gameplay.
  • The inventory is unlimited, you can pick up any lot of lot. However, one can equip only a certain number of objects per RUN.
  • Weapons and magic can be improved with upgrades.
  • Witch fire will be completely offline playable.
  • The game uses the Unreal Engine 4. There are currently no plans to change to UE 5.
  • Support for RTX / DLSS and other NVIDIA technologies, AMD and Intel is not yet decided that the developers are currently still looking at the possibilities.
  • The shooter will also support widescreen formats such as 21: 9

  • Spells are assigned to the elements and can be combined with the weapons. For example, you can freeze an opponent and then crush it with a melee attack in ice shards. Even the classic electricity plus water = deadly trap will be possible.

  • Although the developers have long held the idea, there will no longer be weapons with random values ​​in Witch fire. The RNG factor was simply too high with random weapons bursts to balance the game fair. So weapons will have fixed properties, but they can be able to upgrade multiple times.
  • The developers promise a reasonable length and a high reflection value to meet today's demands.
  • Despite the action focus, Story and Lore should not be neglected.
  • There will only be a degree of difficulty, which according to the developers should be rather highly high. For professionals, there will probably also be a way to further increase the claim.
  • Innovation are not in the foreground for the developers. As you explain yourself, you just want to make a good game.

Witchfire Addressed on NFTs and Metaverse, the developers are scarce: Do not worry. Nothing of the stuff is interested.

Witch fire is currently creating the Astronaut's Polish Indie Studio. The team had previously delivered the successful Mystery Adventure The Vanishing of Ethan Carter. Former developers of Painkiller are also involved in Witch fire. The shooter was announced in 2017 with a worth seeing trailer, which could harvest a lot of praise.

Witch fire is scheduled to appear as an early access version in the fourth quarter 2022. So far, only one release for PC is confirmed, other platforms will be announced at a later date.

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